Hyper Island

The Viking

by .  
5 - 3010 - 40 Low

In this group game, players stand in a circle and perform a series of loud physical moves, passing from one person to the next. When a player hesitates or makes a mistake, he or she is eliminated and the game continues. The game generates laughter and playfulness in the group.

12

Goal

To energize the group in a playful way

Attachments

Instructions

Step 1:

Stand in a circle. One person starts of by shouting 'MJOLNER!!' while making an angry face, a downwards “O” with both arms and bends the knees. The rest of the group follows by copying the movement and the shout.


Step 2:

The MJOLNER-initiator starts air-punching the person to his/her left or right making a loud “HUH” sound. The receiver copies this in the same direction. The receiver’s neighbor can do the same or choose to throw a spell across the middle of the circle to any other group member. This happens by raising the hands above the head and throwing an imaginary item to that person while shouting “ TUNGUR KNIVUR!’.

The receiver across the circle may either continue with a “HUH” or “ TUNGUR KNIVUR!’. or, he/she may reject the spell, by raising his hands in the air and making a roof shape while shouting “PAKKA PER!”

Any time a receiver hesitates or uses the wrong words, he or she is out of the game.

After a person is kicked out, anyone can start the game again with a new cry of “MJOLNER!” The last person standing is the winner of the game.

Background

Rework by Igor Kovtun and Johanna Olsson

Source: Hyper Island toolbox

Hyper Island designs learning experiences that challenge companies and individuals to grow and stay competitive in an increasingly digitized world. With clients such as Google, adidas and IKEA, Hyper Island has been listed by CNN as one of the most innovative schools in the world

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